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dS )ÚSendDiceõ   ðŸŽ²NÚselfzpyrogram.ClientÚchat_idÚemojiÚdisable_notificationÚmessage_thread_idÚbusiness_connection_idÚreply_to_message_idÚreply_to_story_idÚreply_to_chat_idÚreply_to_monoforum_idÚ
quote_textÚquote_entitiesztypes.MessageEntityÚ
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|¡|||r;| | ¡I dH nd|dd�}|durT|  tjj||d�¡I dH }n|  |¡I dH }|jD ]6}t|tjjtjjtjjtjjfƒr•tjj| |jdd„ |jD ƒd	d„ |jD ƒt|tjjƒ|d
�I dH   S q_dS )uy  Send a dice with a random value from 1 to 6.

        .. include:: /_includes/usable-by/users-bots.rst

        Parameters:
            chat_id (``int`` | ``str``):
                Unique identifier (int) or username (str) of the target chat.
                For your personal cloud (Saved Messages) you can simply use "me" or "self".
                For a contact that exists in your Telegram address book you can use his phone number (str).
                You can also use chat public link in form of *t.me/<username>* (str).

            emoji (``str``, *optional*):
                Emoji on which the dice throw animation is based.
                Currently, must be one of "ðŸŽ²", "ðŸŽ¯", "ðŸ�€", "âš½", "ðŸŽ³", or "ðŸŽ°".
                Dice can have values 1-6 for "ðŸŽ²", "ðŸŽ¯" and "ðŸŽ³", values 1-5 for "ðŸ�€" and "âš½", and
                values 1-64 for "ðŸŽ°".
                Defaults to "ðŸŽ²".

            disable_notification (``bool``, *optional*):
                Sends the message silently.
                Users will receive a notification with no sound.

            message_thread_id (``int``, *optional*):
                Unique identifier for the target message thread (topic) of the forum.
                for forum supergroups only.

            business_connection_id (``str``, *optional*):
                Business connection identifier.
                for business bots only.

            reply_to_message_id (``int``, *optional*):
                If the message is a reply, ID of the original message.
            
            reply_to_story_id (``int``, *optional*):
                Unique identifier for the target story.

            reply_to_chat_id (``int`` | ``str``, *optional*):
                Unique identifier for the origin chat.
                for reply to message from another chat.
                You can also use chat public link in form of *t.me/<username>* (str).

            reply_to_monoforum_id (``int`` | ``str``, *optional*):
                Unique identifier for the target user of monoforum.
                for reply to message from monoforum.
                for channel administrators only.

            quote_text (``str``, *optional*):
                Text to quote.
                for reply_to_message only.

            quote_entities (List of :obj:`~pyrogram.types.MessageEntity`, *optional*):
                List of special entities that appear in quote_text, which can be specified instead of *parse_mode*.
                for reply_to_message only.

            parse_mode (:obj:`~pyrogram.enums.ParseMode`, *optional*):
                By default, quote_text are parsed using both Markdown and HTML styles.
                You can combine both syntaxes together.
                For quote_text.

            schedule_date (:py:obj:`~datetime.datetime`, *optional*):
                Date when the message will be automatically sent.

            protect_content (``bool``, *optional*):
                Protects the contents of the sent message from forwarding and saving.

            allow_paid_broadcast (``bool``, *optional*):
                Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots only

            message_effect_id (``int`` ``64-bit``, *optional*):
                Unique identifier of the message effect to be added to the message; for private chats only.

            reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardRemove` | :obj:`~pyrogram.types.ForceReply`, *optional*):
                Additional interface options. An object for an inline keyboard, custom reply keyboard,
                instructions to remove reply keyboard or to force a reply from the user.

        Returns:
            :obj:`~pyrogram.types.Message`: On success, the sent dice message is returned.

        Example:
            .. code-block:: python

                # Send a dice
                await app.send_dice(chat_id)

                # Send a dart
                await app.send_dice(chat_id, "ðŸŽ¯")

                # Send a basketball
                await app.send_dice(chat_id, "ðŸ�€")
        )
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